Barentsz surveyed the field before him,
his external sensor array picking up the telltale signs of warm
exhaust fumes, hot engines and the distant, muffled sounds of
vehicles moving in the mist. The thick fog covering this part of the
deserted streets prevented spotting the advancing enemy by eyesight
alone, but then, he hadn’t relied on his eyesight for centuries now
and the fog was hardly a hindrance to him. He turned to two of his
trusted cadre of veterans, the Sergeants Verschueren and De
Graevelaer, his booming voice sounding distinctly mechanical through
his voice enhancers. The two sergeants craned their necks to look up
at the sarcophagus of their commander as he issued his orders. ‘The
xenos Orks are still advancing on the city in great numbers and
although we might hold them off for some time, I fear we will be too
outnumbered to win a protracted fight, especially without prepared
defences. Sergeant Verschueren, how goes the evacuation?’ ‘The last
of the bulk haulers will be taking off within the hour; we are the
only humans left on this planet outside of the spaceport’ the
sergeant reported.
‘Then
we might just have to execute a fighting withdrawal towards our
transports and leave this rock to the Greenskins’, said sergeant De
Graevelaer. ‘Indeed’, replied the Dreadnought commander, ‘now ensure
that…’ Their vox line crackled to life with the hoarse voice of
Sergeant Donkervoort. ‘Captain, it appears we have some unexpected
company’, the urgency in his voice was obvious, even through the
crackling static of the link. ‘Go ahead sergeant, what tidings do
you bring?’ Barentsz replied. Some more static and garbled sounds,
before Donkervoort came back, ‘we have been tracking a small force,
moving along the edge of the city. We expected them to be more Orks,
perhaps a scouting party, but in a break in the fog, we caught a
glimpse of them. They are Space Marines sir. We positively
identified them as of the Excommunicatus Jade Chargers Chapter.’ The
last part was uttered with barely contained contempt.
‘Hmm.
Them again. This complicates matters some’ the commander boomed,
‘but we may still turn this into our advantage’. We shall engage the
Orks to our front at distance and then draw the traitors into the
fight, with luck, we will catch them between ourselves and the
approaching Greenskins. We will use them as a buffer as we make good
our withdrawal’. De Graevelaer interjected: ‘Is it not our sacred
duty to the Emperor to eradicate those abominations that have turned
away from His light?’ making the sight of the Aquila as he mentioned
the undisputed leader of Mankind. ‘And right you are young
sergeant’, the Dreadnought answered, ‘but we are also tasked with
matters of great importance here. We must ensure the safe retrieval
of the artefact first and we are very close to accomplishing this.
With the departure of the last shuttles, it will be safely stored
onboard our cruiser. We are then needed to escort it back to its
shrine world. So we are sworn to do’.
Not taken aback, the sergeant replied:
‘so we leave those deviants to live and perpetuate their crimes
against the Emperor?’ His older fellow sergeant smiled a predatory
smile, ‘No brother, I see the simplicity of the captain’s plan; he
means for the Greenskins to finish this job for us, while we can
proceed with our sworn duty unabated’. ‘Sergeant Verschueren has the
right of it’ boomed Barentsz, ‘the Orks that crashed onto this world
are too numerous for us to hold back, let alone annihilate. If we
can draw the traitors into the conflict, they will find themselves
overwhelmed before they have time to regroup or fulfil whatever
mission they chose for themselves. We are facing but a scouting
force of Greenskins on the outskirts of the city; their main force
will be naught but an hour behind them. The traitor ships will be
equally swamped if they linger too long, but by then, we will be
long gone ourselves’.
As his sergeants acknowledged the
wisdom of his plan and began to disseminate and share with their
units the new information available, Barentsz pivoted his torso to
look back at the small force at his disposal. Would he still have
had a functional neck, he would have nodded in approval. Their
positions perfect in the light of the oncoming battle, only some
slight redirection of several of his units required to face and draw
in the new threat at their flank. The Fiery Lions were ready; let
the enemies of the Emperor approach and slaughter each other whilst
they made good their withdrawal; Discretion can be the better part
of valour after all…
This battle came to be as a spur of the
moment idea one night, when several of my friends and myself
convened at the house of one of us. Two of my friends wanted a 2000
points later that week, but with me there, we decided to make it a
three-way, 1500 points battle instead.
As it turned out on the night of the
game, one of them would be playing Orks, the other Chaos Space
Marines (or renegade loyalists as he refers to them) and I would be
trying out the new Space Wolf codex for the first time.
We had a standard 8x4 (grassy) table
and plenty of high buildings and even a tank factory to play over.
The deployment zones were a bit of an issue but we decided on two of
us starting in an L shaped deployment zone in the corners of one of
the long edges, whilst the third would deploy on the opposite long
edge, in the middle. Not a desired position, but as you will see, we
all had potentially fast lists, so this should not have been a
problem (Yes; should have... )
Army compositions were as follows:
Fiery Lions (using Codex Space
Wolves (5th ed.) for the first time):
HQ - Bjorn the Fellhanded, Plasmacannon
Elites - 5 Wolf Scouts, BP&CCW,
Meltabombs, Meltagun
Elites - 3 Wolf Guard
(Blood Claws), Wolf Claw x2, Meltabombs
(Grey Hunters (1)), Combiflamer, Powerweapon
(Wolf Scouts), Combimelta, Powerfist
Troops - 5 Grey Hunters (1), Plasmagun,
Powerweapon, Razorback
Troops - 10 Grey Hunters (2), Plasmagun
x2, Powerweapon, Rhino
Troops - 11 Blood Claws, Powerfist,
Meltagun
Heavy Support - Land Raider Redeemer
Heavy Support - 6 Long Fangs, Lascannon,
Plasmacannon, Missilelauncher, Heavy Bolter x2, Razorback
Orks (using Codex Orks (of course).
The below list is an approximation; this was the army that was most
unclear in its composition to me as a non-Ork player; I never
checked the list, just saw what was on the table; it was a friendly
game amongst friends, so we sort of trust each other on that. So if
designated a unit wrong, blame it on my lack of knowledge...)
HQ -
Warboss with 20 or so Slugga Boys
Fast Attack - 6 Bikers
Troops - Truck with 8 orks, one a Nob
with armour and a Powerklaw
Troops - Huge mob of Gretchin (30?)
Troops - Huge mob of Shoota Boys (30?)
Fast Attack - Large mob of Storm Boys
(20?)
Heavy Support - 3 Killa Kans
Heavy Support - Battlewagon
Jade Chargers (using Codex Chaos
Marines. List is also approximately; he had forgotten his own codex
and we had no Chaos one available. Our assumption was that he might
have been well under 1500 points though)
HQ - Deamon Prince with Lash, Flight,
and some other goodies
Elites - Dreadnought with TLLC & ML
Elites - Dreadnought with TLLC & ML
Fast Attack - 8 Raptors, Powerfist on
the leader
Troops - Squad of 10 Marines with 2
Plasmaguns, Powerweapon, in a Rhino
Troops - Squad of 10 Marines with 2
Meltaguns, Powerfist, in a Rhino
And
looking back, it does appear his list came up a bit short in points.
Bah; his own dang fault I’d say!
We rolled for deployment and I used
Bjorn to reroll the results, so I could pick my corner, to the lower
left of the table. The Orks deployed next to the lower right corner
and the Chaos forces on the opposite side, smack in the middle.
Turn
1
After roll off, the Orks went first.
The large mob of Gretchin surged towards the Fiery Lions’ lines,
followed closely by the Shoota Boys. The Truck also roared forward,
hiding behind the tall building between the Lions and Orks.
The Battlewagon scuttled (yes,
scuttled; its drivetrain was changed out for the legs of a defiler.
He’s got a canopy over the back, so the thing looks like an arachnid
version of Baba Yaga’s place :P ) North, behind the large building
in the top right corner.
The bikes zoomed forward inbetween the
buildings on the right towards the center of the board and the Storm
Boys followed the Battlewagon to the North.
No shooting was possible yet, so myself
and the Chaos player rolled to see who would be next. I was.
I moved the LRR forwards from behind
the large building and behind some cover nearer to the Chaos
Marines, hopefully out of sight of the leftmost Dreadnought. It
fired its AC at the raptors, taking one out.
The Razorback with the Long Fangs fired
its HB at the Chaos Rhinos, but failed to do anything. The Long
Fangs, deployed next to the tall (4 stories) building in the middle,
so they would be able to move into it next turn, after their first
round of shooting. They immobilised the leftmost dread but did not
even scratch the Rhino behind it.
Bjorn moved slightly to his right and
forward towards the Orks and the other Razorback with the Grey
Hunters moved up in support of Bjorn, unloading the 5 GH and their
Wolf Guard right behind the ancient Dreadnough. The Rhino stayed
where it was for the time being, ready to support either flank.
Bjorn then fired his Plasmacannon at the Truck, destroying it, with
the Orks pouring out, whilst the Grey Hunters supporting him let
loose on the Gretchin downrange, killing two.
Next up were the forces of Chaos.
Nothing much happened there movement-wise; the dreads took up
position and fired at the Long Fang Razorback, exploding it, with
the ensueing blast taking out the HB Long Fang as well. The other
Dreadnought shot at the Battlewagon, but failed to do anything. The
Daemon Prince swooped high and landed near the middle of the table,
lashing the Bikes back 4 inches. The raptors moved forward a bit, to
flank the leftmost Rhino, whilst the other Rhino moved ever so
slightly, to face the oncoming Orks.
Turn
2
The Boys, thrown clear of the wrecked
Trukk attack the Grey Hunters, whilst their Boss, in turn, manages
to Powerklaw the venerable machine to a pulp, before consolidating
towards the Building. That’s my HQ gone already! All the while, the
Grey Hunters fight off the Boys at the cost of a few Grey Hunters
and Boys..
The Grots meanwhile, together with the
Shoota Boys, surge Northward in a great green tide, away from the
field of fire of my Razorback. His bikes zoom forward again,
smashing into the Daemon Prince, dealing wounds to and fro, but with
neither side giving in. The boys jump out of the Battlewagon and the
Storm Boys leap over the building in the North East towards the
center of the Table. The Killa Kans trade fire with the Easternmost
Chaos Dread, but fail to even dent it.
My turn again. Deciding to do better
this turn, I surge my Redeemer further towards the Raptor Squad,
unload the Blood Claws, move them forward and keep them there, not
risking killing too many Raptors by first shooting them so I’d be
out of charge range. The Redeemer shoots its TLAC at the immobilised
Dread, but the torrent of rounds simply ping off its hull.
The Rhino moves into the cover that the
Redeemer occupied in the previous turn, popping smoke for good
measure. The Long Fangs make their move into the building, rolling
just a 1 on their difficult terrain test, Running the rest (rolling
a 5), so they are able to move 6 inches, making it to the 2nd
floor of the central building.
Subsequently, the second Razorback
shoots at the lumbering Boss and wounds him. The remnants of the
Trukk Boys (now numbering 4) wipe out the rest of the Grey Hunters
with shooting and Chopping, leaving them right in front of the
Barrels of the backing up Razorback, as their consolidation move is
only 1 inch...
The Blood Claws in the meantime,
charged the Raptors and managed to kill all of them but one, their
leader, at the cost of a few of their number. Not a bad second turn
there really…
The Chaos player replied by opening up
his Westmost Rhino and letting out his Marines, who could not charge
into the fray and could not shoot. In fact, they were lucky to be
able to exit their vehicle at all, so close was the ongoing battle
right at the rear of the Rhino.
His Daemon Prince wiped out the rest of
the bikes, whilst his Dreadnoughts (both of them) let loose at the
Killa Kans, killing them dead. Not much more was done further,
though I had expected him to move his second Rhino…
Turn
3
The Boss predictably moved into the
building towards the Long Fangs, charging them with only one wound
left to his name. The Long Fangs Countercharged and to my surprise
and chagrin of the Ork player, they are able to dispatch him before
he even can bring his Powerklaw to bear. Yay!
The Grots and Shoota Boys kept their
distance from the Daemon Prince, but the Storm Boys charged right
in, getting smacked pretty badly in return, at the cost of another
wound on the Prince. The Slugga Boys and Warboss remounted their
Crab-legged Battlewagon and moved a little towards the Chaos player,
firing the Zapp gun, but failing to hit anything.
Fiery Lions time again; I moved the
Rhino out into the open, near the middle of the table, unloading the
Grey Hunters in there, allowing them to take a few shots at the
Grots (heh; that rhymes), blasting a few of the annoying little
snots away. The Blood Claws squeezed themselves through the gap
between the Western Rhino and the small building it was hiding
behind, leaving the Squad of Marines wide open for the Redeemer to
roll in at its leisure, Flamestorming the squad, and taking the
Rhino with it. All but one Marine died a fiery death. Who then got
TLACed to a pulp.
Finally arriving from the Chaos
player’s edge, the Wolf Scout squad fired their Meltagun and
Combimelta at the immobilised Dread, but failed to penetrate, so
they continued to charge it, finally killing it with the Wolf
Guard’s Powerfist and a handful of Meltabombs. That took long enough
and the spectacular explosion cost me another couple of scouts to
boot!
The Long Fangs were then able to shoot
the second Rhino, instead of having to worry about a huge, panting,
armoured green brute in the stairwell right behind them, making it
explode spectacularly, killing yet another Scout and a Blood Claw
(oops) and two of its passengers. This left eight of them, dazed and
confused amids the wreckage, ready to be assaulted by the Blood
Claws. They took the frothing charge bravely, but were mauled even
further, even though they did take some Blood Claws with them. The
Grey Hunter Razorback moved forward towards Bjorn’s remains, to hold
them for future generations (and the Kill Points too of course).
Then it was the Chaos player’s last
twitches; his dread fired at the oncoming Battlecrab but failed to
even dent it. The Daemon Prince flailed about some more at the Storm
Boys, killing a lot, but finally met with a gruesome end (and a
spectacular eldritch lightshow) at their crude weapons.
The ensueing close combat between the
Blood Claws and the remaining Chaos Marines went predictably bad for
them, killing off some more, at the cost of another two Blood Claws.
They failed their Morale Check, but then did manage to get away. Off
the table edge that is...
At this point, it was well into the
night on a weekday, and we decided to call it quits; we are all
working men, and can ill afford (even more) bleary eyed late
arrivals at our respective jobs. As we were but halfway of a
straightforward Annihilation game, we simply counted what was left
on the table, pointswise in good old fashioned 4th
edition style and we came up with:
Fiery Lions: 979
Orks: 963
Jade Chargers: +/- 150
And with that, I had won this closely
fought (well, between the Lions and the Orks that is) battle. Yay;
my first game with the new codex of choice, and one win under my
belt (of Russ)!
This was a fun game amongst friends, so
we were able to bend the rules at times, either because we hit snags
or we had to make a ruling about something unclear, so there might
have been instances where things did not go quite the way they
should have. We allowed each other to take forgotten actions,
sometimes well into the next player’s turn and in hindsight, the
deployment meant that the Chaos player was screwed from the
beginning. Still; he had the mobility, and he totally forgot to
capitalise on it. Neither did the Ork player use his forces to best
effect; the Warboss did not do anything, and the Battlecrab had
wedged itself in a corner it couldn’t get out of, whilst the Shoota
Boys and Gretchin just wavered between getting to grips with me, or
the Chaos player.
Also, I did quite a few things I would
have done differently in hindsight, but all in all, I’m satisfied.
After all; I won…
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